It is up to devs choice if to make this available independent on Perk Skill or make it a part of Always Prepared. I also see plus in some more favorable weapon combinations, like for instance Xbow/Railgun/M99 with Dual 9mm (1/30) and get unattached of using M14 or FN FAL most of the times.īut most of all, I believe it would be very enjoyable for experienced Sharps! It would be also a good tribute to KF1 Sharpshooter, while not messing the KF2 game balance noticeably. This could help with more sustainable self-defense against weaker crowds, while Sharp can save more powerful ammo for tougher encounters with the primary weapon loaded and ready to use, avoiding situations being dry after killing few dispersed Zeds and suddenly getting stuck for example, by crowd of stalkers. Since single Spitfire is made crossperk Sharpshooter weapon (which actually doesn't make much sense to me), it weights 2 slots, and holds 198 rounds I suggest to give Sharpshooter at least same amount of rounds for Dual 9 mm's, which weights also 2 slots, but holds only 90 rounds, 105 with Always Prepared, which is not enough especially in HoE, and it thereby has not much sense buying it (just for uprgrading to larger mag size from 15 to 30). I ask and suggest a slight, simple and cheap Sharpshooter perk tweak, for I consider it the less dexterous perk for self-defense in the game by now, but it is still kind of enjoyable and useful on some maps.
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